vineri, 18 noiembrie 2011

MW3



Last piece of the puzzle is here: Modern Warfare 3. I have to admit that this one really got to me.  I liked the 1st MW and after I played the second one I felt pretty disappointed. Like the super mega idea was to add 3 more nukes in the story, yes, that sucked and not in a good way.  But MW3 really got me in the moment. Typical Hollywood scenes, story, actors and effects; all with the same old game engine. I think it’s pretty good to not start working on a new engine and find out that you don’t have time to finish the game or the engine like other studios…Oh snap, yes I did. J

Now, what I liked about this one was that it really got me. I was unable to smoke a cigar for like 3 hours, thank god I needed a bathroom break. Now, the game is not that long but it offers a fist full of Hollywood effects and moments. It’s like the game is Santa and you are a little bastard boy dressed up in your army suit waiting for the grenades on a Christmas snow day parade.

The story is pretty predictable with a little surprise, Soap dies and the only sole survivor of this tale is Price. I know I spoiled the game for you now. Oh well you can blame Activision for that. And you can blame Activision for the high price. Yes you bastards, 60 euros are a high price.

Well I liked the game for he’s full length of 4 -5 hours.  It’s somehow like Black Ops; it gets you in the action from start to the beginning and it does not let you breath unless you say uncle.

Nothing bad to say about it, only that the engine is pretty old and graphics are pretty smudged but it still compensates with the action going around you. And you will hardly observe the graphics when you have to follow X and Y and kill Z and get to the H etc. etc. etc.
It’s still a good game. The best in the series I would say but don’t spend 60 euros on it. Go to a friend’s house. Play it there. ;) 

joi, 20 octombrie 2011

O cafea

Poate ca eu sunt copilul american nascut in comunism si semi crescut in spiritul lui.
O cafea este o cana de cafea si se poate bea oriunde. Cand zic cuiva hai la o cafea, inseamna o cafea. Chiar daca mergem la MC sau KFC sau mai stiu eu unde. Este o cafea. Se poate bea acolo, se poate lua la paharul acela de plastic, hartie, etc. si merge cu ea in parc.

Poate nu sunt eu romantic si nu vad utilitatea unui restaurant pentru a bea o cafea dar am zis cafea cu cina sau intalnire sau mai stiu eu ce. Cafea, o cafea, doar o cafea.

Da, nu pot trece peste complexitatea intalnita astazi pentru a bea o cafea. Sunt bulversat. :)

duminică, 31 iulie 2011

Be the console

Nu inteleg de unde a plecat aceasta idee cu Nintendo a revolutionat piata. Am vazut pe radiolynx.ro o emisiune in care era invitat un nene care stia el ce spune dar mai dadea prin gropite, ma rog, sunt cratere dar fie.

Sa ne fie clara situatia:


Nintendo Wii a venit cu acest banal si rudimental sistem de a controla un pointer pe un ecran prin technologia infrarosu. Wii

Dupa, Sony au venit cu PS Move-ul lor. Ice con-ul ca sa zic asa. Are la baza acelasi principiu dar functioneaza de 10 mii de ori mai bine pt ca este prin Bluetooth 2.0


Microsoft avea o idee in cap, una mareata. Hai sa le dam viitorul. Viitorul asta a luat nastere prin anii 80 cand au inceput sa apara filmele cu Virtual Reality (VR) in care tu controlai un avatar intr-un spatiu virtual print-un set VR.  Singura lor problema a fost/este ca aceasta technologie este inca in dezvoltare. Nu a ajuns la un apogeu precum infrarosul sau bluetooth-ul. Aceasta technologie este la inceput de drum si se numeste Kinect, in opinia Microsoft-ului.

Acum sa imi spune acei domni it-isti de la RadioLynx. Ce legatura are un set de VR cu IR si BT ?

Nu doresc a intra in detalii technice pentru ca nu are rost. Dar in principiu Nintendo nu a revolutionat nimic. Pur si simplu avea o technologie care a ajuns la apogeu si a facut ceva. Sony a zis ca ei nu sunt mai prejos si au facut un upgrade la Wii mote-ul ala si au zis ca PS Move-ul lor este the shit.

Microsoft a luat o technologie experimentala care are nevoie de conditii ultra speciale pentru a functiona in parametrii normali si au dat o mica bucata din viitor.

In momentul de fata pot spune ca MS a revolutionat piata, iar.

luni, 25 iulie 2011

A murit...Amy


In general cei care sunt buni se duc repede, doar Ozzy nu moare :)
Da, vorbesc de Amy Winehouse. Inainte ca anumite persoane sa-si etaleze flegmele rau intentionate la adresa artistei trebuie sa priveasca playlist-ul propiu iar daca nu cunosc un artist de blues, funk sau soul stanga impreujur, adica, 180 de grade si singurul gen care domneste la ei in playlist sa domneasca in continuare. Sunt satul de copilasi rebeli sau "cunoscatori" in materie de muzica care dau drumul frustrarilor muzicale pentru a justifica injuraturile la adresa decedatei Amy Winehouse.

  Din punctul meu de vedere Amy Winehouse este un geniu muzical. A unit anumite genuri de muzica si a iesit Amy Winehouse. O facea foarte bine. Poate live-ul nu suna ca studioul din cauza influentei diferitelor elemente care au dus la moartea artistei dar facea show. Si da, eu urmam sa-mi procur bilet la concertul din Bucuresti dar fix in ziua cand trebuia sa ma deplasez pentru a cumpara biletul am aflat de anularea concertului.

Deci, cand veniti si spuneti: "Mori tarfa mori" justificati. Pana atunci, invatati muzica. ;)

duminică, 19 iunie 2011

Alice Madness Returns and the mad gamer!


While I am waiting for S2 to make something about the servers, I got my little gamer hands on Alice Madness Returns. Ka-Boom!!! I would say if I wasn't a game tester in my past life. Sad but true I had to get over all issues from installing the game to configuration. But I will not spend time talking about how Spicy Horse tested the game on PC, no sir, but it could have used another month of functional testing you psychotic bastards!!! So I could save my keyboard and mouse from the damage that will show in time.

The story....I will not talk about this.....wait I am doing it. Yes, pretty freaking simple: Alice is mad, she goes to Wonderland and finds it in ruing by a freaking train. But that is just the surface of it. In real facts, Alice has killed her family and she is having some help from a doctor, a brain doctor that is. Now how about that? The good old doctor turns into a evil mastermind that is trying to get Alice to make money with her pussy and in fact he killed her family. Why is he doing all this? I have no freaking idea, you find out and tell me.
When I started to play I was feeling like Kratos combined with Dante plus Modern Warfare 2. You have 4 weapons which you upgrade by gathering teeth. Hmm, in what games did I see this but with red orbs? Yes, you got it. The enemies are looking like a piece of art? No, they are same with a little changing around the corners depending on what chapter you are.  But I guess the puzzles are pretty hard and diverse with a fancy mechanic that will blow your mind. No, they are the same. For five chapters I went in paintings, arranged some boxes to make a photo look full again and yes, the doll head part, you will find that out for yourself.

How about that amazing level design? Well yes, you got me Spicy Horse you evil red bastard. I really like the levels, I spent at least 15 minutes on each level to admire Wonderland powered by Unreal Engine :) Even thou some parts are copy paste and look pretty familiar to puzzles from Half Life, they were good. I liked the dress changing to make hole with the level. The weapons that change how they look when they are upgraded.

Against all odds and against all the bad grades that this game received, I enjoyed it and hated it for about 20 and something hours. So, if you are a casual gamer that plays everything that drops from heaven, this is your game.